I recently read an article on the history of Darkfall Online game, which is my opinion is very interesting. I would like to take this opportunity to share it with all of you, Darkfall online game fans.
Firstly, let us get a little bit knowledge on the darkfal game itself. As we all know, darkfall is a massively multiplayer online role-playing game, shortened for MMORPG. The game combines real-time action and strategy in a fantasy setting.
The game features unrestricted PvP, full looting, a huge, dynamic game world, and a player skill dependent combat system free of the class and level systems that typify most MMORPG.
Secondly, let us talk a little bit about darkfall development. When Darkfall Gold was first reviewed on Eurogamer, it scored 2/10. Darkfall’s developer, Aventurine, was incensed. They’d checked their logs to discover the reviewer had a total logged-in time of a couple of hours. Eurogamer pressed their reviewer, who later claimed there must be some things wrong with their numbers. He gave it at least nine hours. Eurogamer offered a re-review. However, Aventurine, game developer, declined. Eurogamer bought himself an account anyway. This is a short description of the game story. You are able to dig into much more if you like.
Darkfall is different from games based on class system which has dominated in contemporary times. In darkfall, it is skill-based system, where your abilities are linked to a choice of skill and how you choose to progress it. In darkfall, you are allowed to improve by do whatever you like. For example, chop wood t oimprove you chop-wooding. Six down and have a nice rest to improve your sitting down and nice-resting.