MMOsite: According to previous report, it is said that Combat System and Economy System are Karos Online's core gameplay? Please show more content of these two parts. I think players will be interested in it.
Heejin: Karos Online(Karos Carat) features guild PvP and open player killing. Player killing is guided by a Moral Value system in which characters earn a Moral Value (MV) score that reflects how often they kill other player characters. The MV score places characters in one of four tiers ranging from very good to very evil. Players who kill many others may end up falling into the Diabolical tier and suffering penalties as a result: Diabolical characters can't use transport scrolls, can't buy from town shops (just shops in evil towns, which are more expensive), may drop items when killed, and suffer xp penalties too. It's not permanent though, as MV can be improved by killing monsters and other evil players. During the beta, open player killing exists everywhere except in towns, however we are paying close attention to player feedback and are considering providing a server where PK is limited.