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Talisman Online Interview: Going In-Depth on Features 2

Onrpg: What kind of audience does your game appeal to? (Kids, Adults, Hardcore, Casual)
I would say everyone. We have a good coverage of all ages among players. And there are some interesting in-game teams formed by couples, mother and son, grandmother and grandson... Also, we have expert level players who are able to give us consultation and advices on game features, and we have casual players who just enjoy the pure interactive.

 

Onrpg: You are able to customize your character when starting the game. There are quite a few classes and options to choose between. However some classes are gender locked. What is the idea behind this?
Glad that you noticed that. Some classes are gender locked, such as Monk. And some are not, like Wizard. And there is a plan to release the other gender for certain class in the future.

 

Onrpg: Why does the interface look very similar to World of Warcraft? Is it true this game was the first WoW Clone? I am not saying this is a bad thing.
I don't think Talisman Gold is that much a WoW clone. First of all, I agree your observation on the user interface. I would say WoW has originated the design of a very convenient user operation panel, which provides an integrated function for users to operate and inquire the game info. I think any game with the respect of the user's experience will naturally adopt the best practice. In the meantime, I believe any player who has experience on both games will be able to tell the difference. TO has the unique essence and the game philosophy. Maybe the best way to illustrate that is our TO slogan, Talisman to Survival, Teamwork to Victory. Perfect talismans and trustworthy friends, that's what one would dream for in the game.

 

Finally, I think everyone would agree that pure cloning won't make a great game. To make Talisman Gold a really outstanding game, our game designers and developers are working collaboratively, to keep TO's unique experience and balance. Moreover, we regard ourselves more as a host instead of a simple game company; we hope to offer full experience with all kinds of emotions, both online and offline.

 

Onrpg: Classes in Talisman Online use different weapons than the usual ones. For example mages wield swords. Why did you choose this peculiar setup, so different from the 'normal' MMO weaponry?
I really like your observation, as it's TO's specific feature. You know the game is based on the story of the Shu Mountains; people in the world are really tied up with their own talisman. It's not only a weapon, but also a carrier of the owner's soul essence. Players should practice their own attributes, as well as forge the talisman all the time. These efforts would return with unlimited advantage, both on character's skills and power. With the current 5 classes available to choose, players will also see many varieties of the ways to upgrade their own character.

 

[Source:Goldicq] [Author:Goldicq] [Date:11-09-18] [Hot:]
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