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Multiple Character Control and The Stance System

Granado Espada distinguishes itself from many modern-day MMORPGs with its Multiple Character Control (MCC) system. Rather than playing one character at a time, or using two clients to do so, a player may control a party of up to three characters in a single gaming session. This party play aspect of the game gives Granado Espada more of the feel of traditional, non-networked console and PC RPGs. The character order may be set within the Barracks at the beginning of the game, and any member of the party can be selected to lead the other characters or act alone at any time throughout the game. The other two characters can be commanded to follow or attend the lead character as the party moves through a given area. 

There are various modes by which the party AI will automate the other two characters, among them an assault or attack mode, in which the scout or healer (if any) will automatically heal all members upon fighting mobs, and a defense mode for areas with a lighter concentration of mobs. The player is responsible primarily for controlling the lead character, while the other two characters will act and react according to the mode manually set by the player.

Players of Granado Espada will find themselves emblazed with options when it comes to battle, most characters within Granado Espada (With exclusion of characters like Summoner Catherine) have a multitude of stances to select from, level and switch in-battle. Stances basically represent what your character's style (and what weapon you're using), you can level the skills within each stance type until you max on Granado Espada gold skill point usage.

Within an actual fight, stances can be as simple as say: staying to one stance sticking within that for the duration of combat (typically in PvE) or using long-lasting abilities/buffs from another stance and switching back to focus invoking skills from your main stance. This becomes somewhat complicated in high-end PvE and PvP eg. Combining Multiple stance attacks together for higher more consistant effects/damage, All the way to switching weapon sets to gain access to other stances and micro-managing your inventory for complex but optimal combinations.

 

[Source:Goldicq] [Author:Goldicq] [Date:11-05-03] [Hot:]
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