Wonderland Online is always coming up with brand new updates and content for their cute game. They listen to the audiences and keep developing. Chloe gives us a little insight into their work and how they put the player first!
Onrpg: Could you give us a little rundown of your position at IGG? What do you do to make Wonderland Online enjoyable for everyone?
WL: I'm Chloe, the product manager of IGG. I'm in charge of planing the online or forum events, another responsibility is the maintenance of our servers and updates of the game. I also need to deal with some affairs about marketing.
Wonderland Online is a free-to-play 2D game with more than 600,000 registered players. It's a game that's suitable for anyone, both children and adults. It has very cute characters, a unique crafting system, an interesting storyline and background, plus a special and powerful pet system. What's more, we offer players an abundance of in-game events so they can share experiences with other players and have more fun in the game.
Onrpg: What is this concept of the Wonderland All-Star? What benefits do players receive upon achieving this feat?
WL: The All-Star selections are intended to foster greater interaction among players and reward those who stand out from the crowd. Most of the All-Stars are players who are famous on their servers or have won official events. In addition to shining a spotlight on a player's accomplishments, game officials also reward their achievements by giving All-Stars some cool in-game items or credits.
Onrpg:How interactive are you with the community? Could you explain how you stay in close contact with the Wonderland Gold player base?
WL: We have many methods of communicating with our players. We plan many different kinds of events both in the game and on the forum. We even have special WLO clubs on Facebook and Myspace so players can share news, experiences and fun together. What's more, we also create alt characters in-game to research what kinds of items or events our players would like most.
Onrpg: What makes Wonderland unique? What makes it stand out from the other games IGG hosts?
WL: Compared to other games, I think one of the most attractive features of Wonderland Gold is the ability players have to craft items for -- and in -- their tents.
Players can get a tent by doing a quest at the very beginning of their journey in the game. After that, they can make any furniture they need to decorate their in-game home. The furniture they create can also be used to make other materials they might need. For example, if a player creates a bathtub, it will speed up the rate at which their HP and SP regenerate. Cookers can be used to make HP/SP food. The tent is a very convenient place for players to relax when they're not busy exploring or fighting. They can even invite their friends in and hold a party.
Onrpg: Why have you decided to add in an in-game bot feature in its beta release? Have you not considered the AFK rate of players in the game? Are players still playing the game without it?
WL: We all know that sometimes it's dull to kill tons of monsters until you can upgrade your character. This kind of time-consuming grinding is mitigated with the bot system. It's intended to give players the chance to improve their characters even if they don't have a lot of hours to spend executing every command. However, it does not hurt game balance since it's only used in specific circumstances. If players engage in PvP, run an instance or work on quests, they can't use the bot system.
It's useful for helping newbies level up and enabling players to make the best use of their time in the game. It also helps keep players' accounts secure, since some might otherwise look to risky third-party applications that have the potential to infect their computer or hack their account.