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Community Spotlight: Hardcore Isn't Oldschool Part 2

He did seem pretty surprised after I finished the entire game in front of him (I did not cheat ), and told him that Contra was one of the most iconic games to ever grace the gaming scene. The results were also the same when I let him play Earthworm Jim 2 for the Sega Genesis, although this time, he did not curse the game's graphics. One thing I remember him saying was that he felt challenged, and that he was willing to play the game for countless hours until he finishes it... which he did. I showed him more oldschool games and he was absolutely enthralled by the other titles like Double Dragon and Adventure Island. Like any modern-day gamer, he said that the game would be a lot better if everything didn't look like a cheap PS1 game (if only he knew how much older this console was compared to the PS1).

 

Yes, everyone has their own preferences. While some people enjoy beating the hell out of soldiers in games like Dynasty Warriors, others prefer to be the ones getting beaten in games that require utter patience and a lot of trial and error moments. It solely depends on the gamer's preferences; however, games continue to evolve, and people will have to open their minds and their wallets to test out the new if we are ever going to see progress. RF Online Gold, whether classic or modern, has its own charm. While classics may not have graphics that allow you to see the pores on their skin, I would never trade my classic experience with next gen titles. But that's all it is, nostalgia. I love my memories of how good it felt back in the day but realize how inefficient the controls and game design was by today's standards.

 

 

There ARE some games that bring the same classic feeling in a nextgen platform such as: Hard Corps: Uprising and Megaman 9-10 (hurray! A saving system), so I guess oldschool elitists still have something to look forward to. I really understand their point of view regarding the difficulty lengthening a certain game's lifespan, but we must all understand that in the post-Wii world, not all gamers are hardcore anymore. What might lengthen the difficulty for some results in a quick uninstall and rage quit by others. Game marketers are better off catering to one audience or the other, because trying to win both will result in a game that pleases almost no RF Online Gold.

 

[Source:Goldicq] [Author:Goldicq] [Date:11-07-17] [Hot:]
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