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Florensia Review: Cool Battle System

The article is from MMOsite Wirter Club member Splices

I was lucky enough to score a Closed Beta Key from MMOsite while they were still available. Once again, to obtain one it was basically the whole "spam the forum and spend some MMOsite Forum Points". I'm normally Florensia Gold unkeen to this method of obtaining Closed Beta Keys; but I can't complain considering I wasn't naturally invited by Alaplaya to actually participate in this Closed Beta session outside of obtaining a key for myself. The community seems close-knit, those who were fortunate enough to start playing around the time that the beta session begun are known amongst each other. Unlike other Florensia Gold communities, so far I haven't seen too many people being insulting, unappreciative, or rude to other players in general. If you follow my community focus articles, this is a huge perk for me.

The graphics are superb, there's not much I can say bad about them. Even in Closed Beta, I haven't seen too great of graphical errors. The character animations are rather fluid and well-designed. Each character class has their own idle animation, which seems to fit the class perfectly. Seeing as I have a somewhat decent computer (nothing top-of-the-line), I ran Florensia Gold the graphics at full resolution. Therefore, be warned that all of the screenshots I've taken in-game are at that graphical acceleration rate. Some of the skills that my main character (Mercenary Class) uses are a little over the top. I say this in high regards, but at the same time it does interfere with my gameplay. The animations and effects of some of the skills (even at earlier levels) seem rather time-extensive just to show Florensia Gold off what your character is doing. I haven't the experience to say this applies to all classes; but the one I'm more aquainted with, certainly.

The battle system is interesting, as there are two different types of battles: Land and Naval. This all, of course, follows the aspect of having your own ship while having a character to fight Florensia Gold on land. The land stuff is rather routine and nothing that seems irregular. You level up your Land Combat in order to use points into skills and further your character's physical attributes. Currently, a lot of the lower-leveled quests aren't translated properly or that they simply do not function properly. This is not a complaint, but addressing some of the concerns of Closed Beta players. We are all aware that they'll get fixed eventually; but for now, some newer players may become a bit distant and lost over these things if they don't keep an eye out on the Shout Chatting that goes on almost 24/7 on Florensia.

Now the aspect of the game that pretty much everyone wants to know about: Naval Battles. In Florensia, you get to build your ship out of parts you buy or those you get from quests. The controls area little frustrating at first, more so if you're like me (*cough* stubborn *cough*) and not read the nice manual that pops up telling you how to do the most basic of commands Florensia Goldor actions with your newfound ship. Anyways, you press the Space Bar to switch into "battle mode" - this is where those within your three ranges (in front and to both sides of you) can be shot at using your cannons (and, of course, use your Skills to shoot more cannonballs or slow Florensia Gold down your enemy). It's rather fun once you start engaging enemies. I loved toying with the camera angles to get it just right so that I felt like I was part of the action myself. Other than that, there's loads of fun that can be found out in the sea....including getting lost.

[Source:Goldicq] [Author:Goldicq] [Date:10-04-19] [Hot:]
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