Just above your skillbar sits a little blue "fatigue" meter that drains every time you enter a new dungeon room. There are about 150 rooms-worth of fatigue points in the bar, and as soon as it is empty, that's it for the day. No more dungeons. This prevents players from blowing through to max level in a week. Instead, dfo gold the game encourages players to make other characters.
In a solid group, you can tear through most dungeons – even on the toughest difficulty – in about five minutes. By yourself, it could take three times that, even on an easier mode. Even so, you don't spend a huge amount of time in dungeons, and rewards feel very immediate. As you level up, you also earn skill points which can be spent on various ranks of abilities you can use in dungeons. At level 18 you are refunded all your ability points and are allowed to choose a subclass for your character, which allows you to specialize on certain fighting techniques. Unfortunately, if you buy a skill you don't want, it is going to cost you about $18US to buy a "Lethe's River Water" that will allow you to refund your points again.
You can also buy avatar items which customize your character's appearance and provide unique boosts to stats like health-regeneration and faster casting speed. Tokens are also sold, and are the only way you can continue to fight through a dungeon if you die. They're about $20US for 100 if you buy in bulk. If you're killed and don't use a token, you're taken back to the village with low health,dfo gold mana and until your "stamina" fills up, you'll earn a tiny fraction of your usual experience.











