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Anarchy Online Review (1)

If it can conquer its technical problems, Anarchy Online will be the very best online role-playing game around.

It's safe to say that Funcom's online role-playing game, Anarchy Online, has been one of the most widely and eagerly anticipated games this year. After all, it's the first so-called next-generation online role-playing game and the first to be released after its groundbreaking predecessors--EverQuest, Asheron's Call, and Ultima Online--and it should be the first to improve upon them. Up until Anarchy Online's release, press coverage of the game discussed its unique science-fiction setting, its intriguing playable characters, its innovative solutions to common gameplay problems, and its enormous and colorful gameworld. But when the game was released, it caused an uproar. Unsatisfied customers flooded the game's official Internet message board with angry complaints about severe problems, such as insecure registration, CD key errors, and in-game bugs and stability issues.

So is Anarchy Credits actually the outstanding game that all of its prerelease coverage has made it out to be? Yes, it is. In addition to the game's innovative and extremely enjoyable gameplay elements, Anarchy Online has a tremendous amount of personality; you can find it in the game's distinctive-looking environments, hear it in the game's excellent music, read it in the game's humorous, tongue-in-cheek manual, and see it in the game's characters, whether they're gesticulating to emphasize a point or modeling a new set of clothes. But isn't it a buggy game with real problems? Yes, it's that too.

If you're familiar with Anarchy Online, you'll know that it's a massively multiplayer online role-playing game; that is, it's a game that lets you create a character from a set of different races and character classes and then go out and explore a huge online world with thousands of other players, improving your character by gaining experience levels and training various skills. Though it's certainly not the first game of its kind, Anarchy Credits  is the first to use a futuristic science-fiction setting. The game takes place on a remote mining planet called Rubi-Ka, some 20,000 years in the future, in the middle of a conflict between a huge megacorporation and the planet's rebel insurgents. You can choose to ally yourself with the Omni-Tek corporation or the rebel clans, or play as an independent character; and you can change sides in the conflict up to a certain level of experience, provided you can make it across enemy lines. In addition, the game lets you hunt the planet's various indigent animals and monsters for experience and money and also lets you undertake dynamically generated quests, or "missions," for similar rewards.

[Source:Goldicq] [Author:Goldicq] [Date:10-04-28] [Hot:]
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