Fallen Earth news , Fallen Earth guide , Fallen Earth events

Home > Fallen Earth > News > Fallen Earth State of the Game January 2011 Part 1

Fallen Earth News & Events & Guides

Fallen Earth State of the Game January 2011 Part 1

Fallen Earth has released its latest State of the Game for the new year and January 2011. In it, Senior Game Designer Marie talks about what is coming this year, what is coming soon and much more. I invite you to scroll down and take a look if interested in the future of Fallen Earth Gold .
Happy New Year!
As interesting as 2010 was, it's refreshing to be headed into a new year. The first few months are going to be particularly busy for us as we wrap up the effects portion of the combat revamp, release our first high-end group content, prepare to release Sector 4 Alpha County and begin a series of improvements to the economy.
For this month's State of the Game, I thought I'd go into a little more detail on some of the upcoming features we've previously mentioned and try to answer some the most frequently asked questions:
Sector 4
What's it about?
The Grainway was owned and operated by GlobalTech as an experimental ―farm of the future.‖ When the Shiva virus hit, their experiments got out of hand, resulting in the wall being built to keep Kaibab from being contaminated. The wall is one of my favorite parts of the sector—it's been keeping everyone and everything in the Grainway isolated, with some interesting results.
Our Art Director, Devo has kindly sent along some concept art to give a better idea of the kind of environment players will get to experience
What’s in it/How is it being released?
We are planning to release Sector 4 in four counties. The first of the counties, Alpha, gives players their first look at what's behind the wall and why it was built. Alpha County will raise the level cap by 5 levels and introduce all new recipes, abilities, mutations, gear and consumables. We expect Alpha County to hit the server in Q2.
Why is it taking so long?
I've sort of touched on this briefly, through other formats, but the overall game balance was a big concern for us this past year. There were several areas of combat that we needed to adjust before we could properly design encounters and instances as we moved forward. Additionally, our art team has been taking these past few months to make huge improvements that are necessary for the gameplay, story and setting. As important as it is to us to get the new content out, it's more important to get it out right. Both content and art are very focused on auditing the existing content to make the necessary revisions to ensure quality for release.
 

[Source:goldicq] [Author:goldicq] [Date:11-07-13] [Hot:]
Contact Us
MSN: [email protected]
(Customer Service,24 X 7 Online)
MSN: [email protected]
(Full,can't be added)
MSN: [email protected]
(Customer Manager,12 X 5 Online)
Yahoo: gold_icq
Aim: goldicqcom
Icq: 566963819

Suggest & Complaint: [email protected]

Tel: 001(707) 304-5533
Payment