Nexon America announced on April 7 that Dungeon Fighter Online would start its commercial operation in North America in June. Till now, Dungeon Fighter Online has attracted 197 million subscribers around the world, quite close to the Brazilian population - 198 million announced in 2009. This is really significant, since Dungeon Fighter Online is being served in only 4 countries and regions now, i.e. South Korea, China, Japan and North America.
Nexon America launched the closed beta of Dungeon Fighter Online in North America in July, 2009, with the open beta following in September, 2009. To guarantee smooth operation, Nexon America plans to arrange servers in the eastern U.S. and start the commercial operation there in June this year.
What's more, among the Korean MMOs, KartRider, a racing MMO made by Nexon, has achieved 200+ million subscribers worldwide, while the time-honored dancing MMO Audition 150+ million and Nexon's adventure MMO MapleStory nearly 100 million Dungeon Fighter gold.
In my opinion, hardcore players of Dungeon Fighter Online may have difficulty in adjusting to Dragon Nest.
Firstly, gamers of 3D fighting MMOs and 2D fighting MMOs have been irreconcilable.
Secondly, Dungeon Fighter Online focuses on multiplayer PK, while Dragon Nest is centered on 1 vs.1 PK which results in the imbalances among each class. Even the game designer thinks priests will gain the upper hand in the 1 vs.1 PK. Hence, most Dungeon Fighter Online players may find such mode is hard to accept.
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Thirdly, the dungeon designs in Dragon Nest are nothing special for Dungeon Fighter Online players.
Therefore, players who have been looking forward to Dragon Nest should know that, to some extent, Dragon Nest is just a 3D version of Dungeon Fighter Online gold, differing from the vast World of Warcraft and the magnificent Aion.