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Lord of Change Guide in Warhammer

We are taking something like Heavens that lets us stay out of LOS of say Cannons (Dwarfs, Empire) or massed RxB fire, and drop Comet's while still putting pressure via the rest of the army. For some armies, the direct damage spells of Tzeench aren't worth much. Use Warhammer Gold service from our site will make game more interesting.

We take Shadows magic for Unseen Lurker and get Pit of Shades to boot when we want better guaranteed movement spells than can be gotten through Master of Sorcery on a Tzeench Herald (using Beasts for Wolfs Hunts on Flesh Hounds) in Warhammer. Or we just want a specific "game winning spell" that works against an opponents specific army build.

We can just use it anyway instead of another lore and the worst that we are down is 30 points in an unused power if you really want to be using the Tzeench Lore. If you take MoS you have to use the Tz lore. Its really annoying as because of this you pretty much never see Tz heralds using the lore of Tz. We have cheap Warhammer Gold service online now.

High casting spell you need against that specific opponent and throwing 5 dice at it without worrying about a miscast is just golden. Try him out combined with fleshhounds and unseenlurker, every round that goes through is a potential gamewinner!

 

[Source:Goldicq] [Author:Admin] [Date:10-07-10] [Hot:]
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