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Arena play is vastly different from other PvP

The arena rewards are on par with the current end-game PvE rewards and are arguably much easier to get in Blade and Soul. Hybrids have multiple choices for rewards, with each aspect of their play getting blade soul gold a different set. There are also epic weapons of every type, including off-hands and shields. Chest-pieces cost 1875, Gauntlets 1125, Helms 1875, Legs 1875, and Shoulders 1500. 2 hand weapons cost 3250 points. The arena vendor is located in area 52 in outland.

Arena play is vastly different from other PvP in the game. Before the battle starts, you have 1 minute of arena preparation, where spells cost 0 mana/rage/soul shards, and this is the time to buff up your team. You also won’t know the makeup of your opposition until they come up on your Blade Soul Gold(although on smaller battle-groups you can often guess depending on how long you have queued for).

The two different arenas present different strategy opportunities.

Nagrand Arena: Nagrand is wide open, and has 4 pillars behind which characters can hide to prevent spells/effects hitting them. This means that while a mage may not be able to hit you with a spell, you also won’t be able to heal/be healed from behind the pillars.

Other than that, Nagrand is a fairly simple arena. It is large and open, and there is little room to hide and no significant strategic positions.

 

[Source:goldicq] [Author:goldicq] [Date:11-01-25] [Hot:]
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